2022.06.16 Digital Library Pedagogy Twitter Chat: Revision history

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20 June 2022

1 June 2022

  • curprev 08:4708:47, 1 June 2022Hillaryahr talk contribs 4,465 bytes +13 →‎Tweets
  • curprev 08:4608:46, 1 June 2022Hillaryahr talk contribs 4,452 bytes +4,452 Created page with "==Details== Games and Gamification Gamification and game-based learning have become a significant tool for both in-person and digital learning environments, and have broad implications for digital pedagogy. Games can be used to encourage critical thinking, problem solving and can contribute to self-confidence, and can have clear structure, or encourage free-play. This chat will discuss how you incorporate games into digital and information literacy instruction, tools..."