IT and Development
The IT and Development subgroup will focus on specific software, hardware, and development practices associated with information organizations. Once a list of technologies associated with specific areas is compiled, they will begin addressing the accessibility concerns of specific entries. We adhere to the same mission and values of our parent organization, the Digital Accessibility Working Group.
Starting in March of 2021, DLF DAWG IT/Dev subgroup will be focusing on completing accessibility reviews of GLAM technologies. The initial focus is on the things that the DAWG parent group uses, to ensure that as a community we are using accessible tools to do our work. Then we'll move on to other GLAM technologies.
Meetings will be held on the final Monday of the month, at 11am Eastern/3pm GMT. (Timezone converter) Join the DLF DAWG slack community to register for meetings.
Check the 2021 running agenda for more information.
- Accessible Documentation
- Accessibility Auditing Resources
- Zoom Accessibility
- Accessibility Auditing Shortlist
- Debbie Krahmer dkrahmer AT colgate.edu
- Kristen Heldmann
- Meg McMahon
- Gabe Galson
- Hannah Sistrunk
- Rita Johnston
- Penniphurr Stevenson
- Eudora Struble
- Mykle Law
- Deseree Stukes
- Wendy Robertson
Technologies Currently Being Researched
Everyone is welcome to participate, regardless of your own personal level of skill with accessibility auditing. We've compiled an Accessibility Auditing Shortlist that anyone can use to contribute to the knowledge base. The ultimate goal for all of these audits is to make the information freely available to anyone. Google docs is currently used for the initial working document before moving information to the wiki. Contact the Organizers for information on how to join the community and get wiki editing access.
Future Technologies to Research
- Zendesk (possible way to crowdsource accessibility info)
- Institutional Repositories (bepress, DSpace, etc.)
- DAMs (Contentdm, Islandora, etc.)
- Library Systems
- Virtual Tours
- Digital Scholarship (Research data, tools, visualizations)
- Databases and Vendors
- Virtual Reality (3D technologies, including Makerspace equipment)