2022.06.16 Digital Library Pedagogy Twitter Chat: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

20 June 2022

1 June 2022

  • curprev 09:4709:47, 1 June 2022Hillaryahr talk contribs 4,465 bytes +13 →‎Tweets
  • curprev 09:4609:46, 1 June 2022Hillaryahr talk contribs 4,452 bytes +4,452 Created page with "==Details== Games and Gamification Gamification and game-based learning have become a significant tool for both in-person and digital learning environments, and have broad implications for digital pedagogy. Games can be used to encourage critical thinking, problem solving and can contribute to self-confidence, and can have clear structure, or encourage free-play. This chat will discuss how you incorporate games into digital and information literacy instruction, tools..."